If a player accidentally dropped Zero onto a bed of spikes three seconds after calling for him in the second stage of the game, then he was out for the remainder of the adventure. Zero could be summoned once per stage, but could not fight any of the game's sub-bosses ( save one) or Mavericks, could not pass through more than one-third of any given stage, could not access any of X's special upgrades, and only had one life. While the first two games in the series only gave us Mega Man X himself as the sole controllable protagonist, the third installment finally let players take X's partner in Maverick hunting, Zero, for little test drives. Capcom's Mega Man X series grew throughout the 1990s to allow for more playable characters.
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